Prescion


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Story

The Story of Prescion takes places on a world not too different from Earth, only somewhat in the future. Many smaller nations have banned together or been annexed by growing empires of ideology, and now the larger nations vie for control. The largest and most powerful of these nations are Runaria, and Agregorn. It is in Runaria, that the story begins, centered around a main character of the player's choosing, and a handful of other agents within the elite Runarian Special Forces.


Nations - Main Characters - Factions - Other Characters - Religions and Beliefs
Nations

Agregorn

Located in the northwestern hemisphere, Agregorn is a nation founded by unification under freedom from tyranny. Agregorn is a democratic state, that found that the inefficiency of federalized government hindered its progress as a nation. As such, the nation established a privatized government. Rather than pay taxes for police, education, roads, waste disposal, or other services... a company would handle it for a fee. This, spurred by competition, yielded a very efficient form of government that rose in technological and economical power rapidly. However, due to the loss of altruistic ideals in government, the leadership of the nation became "He who controls the wealthiest corporations controls the law," and is now a nation heavily beset by classism. Those that are not among the elite are kept in check with propaganda geared towards company trust and hatred of the rival superpower, Runaria.

Physically, the nation of Agregorn is very large, and encompass all major climates, from tundra to plains. It is noted by its environmental bounty, clean cities, and numerous monuments. However, the entire nation has been urbanized or at least suburbanized, so traces of humanity can be found in every square foot of Runarian soil.

Golganthor

Located in the Southwestern Hemisphere, Golganthor is the oldest of nations, founded by pirates and merchants who banned together to create a nation ruled by cartels. Golganthor is the only nation in the world whos workforce and military is comprised of slaves. As such, they are viewed unfavorably by all nations (especially Zagostan, given that most of the slaves are Zagostan descendant). Their leadership is dictated by a royal family of merchants, who trade control from various merchant houses (the most powerful being the one that rules Golganthor). Corruption is rampant in Golganthor.

Physically, Golganthor was not much different from Agregorn originally. The nation has fewer mountains, and many natural lakes and bountiful valleys. However, pollution has turned the majority of Golganthor into a wasteland wilderness, and many parts are potentially fatal if explored unprotected.

Runaria

Once a global empire, Runaria is now a social republic based on the belief that peace and hard work make a nation. They pride themselves on their individuality, so long as individuality never places one ahead of the state. Classism is almost non-existent, but corruption is far more present than in Agregorn. As a result, the nation's economy is slowly weakening and lagging them behind the other nations. Many factions run rampant and unchecked within Runaria, despite the strong federal police force and RSF.

Physically, Runaria is the largest nation in the world, with nearly the entire eastern hemisphere under its control. The majority of the land is plains, with many tall mountains around the edges. The central portion of the continent is mostly uncharted wilderness, with harsh landscapes and various farms throughout. The population is concentrated on the far east and southwestern borders, where the major cities lay.

Zagostan

Zagostan is the youngest nation, with the oldest culture. Bordering the Western edge of Runaria, Zagostan is governed by a fundamentalist regime ruled by a council of elders. Zagostan has been the victim of many proxy wars fought between Runaria and Agregorn, and as a result is not very trusting to either. However, Zagostan has publicly declared itself an ally of Runaria, despite less amicable relations on a sociological and cultural level. Within Zagostan are several religious factions that often branch out into terrorism. Because of the constant strife and lack of control, Zagostan is on the verge of becoming an Anarchy. Towns are mostly self-governed, with loyalty to other towns only due to ethnic and religious similarities. Technologically, Zagostan is little more than bronze-age.

Physically, Zagostan is a poor land, with limited natural resources. Much of the nation is desert and sharp mountains, with flood plains and some wealthy oil and ore mines.

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